Greg Bungay of Vantage Path states that employees need to be engaged in order to learn properly. Traditional “text-and-next” online learning and classroom-style teaching are slowly being recognized as less effective methods to engage and impart compelling, meaningful learning. They are gradually being replaced or more accurately, augmented by the concept of Gamification. Click here to read more on what Greg has to say in his article on the subject.
When creating asynchronous eLearning courses – content is king. A high-quality, engaging, informative program keeps learners returning for more. Click here to read more on this from Lean Forward. In their post they cover keeping content relevant, focus on the problem and quality matters.
As e-learning designers, we have to be generous enough to make our e-learning experiences revolve around the learners. From the time we were children, most of us heard things like: Don’t be selfish Take turns Share your toys It is better to give than receive Remember the Golden Rule Linda Rening of Allen Interactions did some reading and discovered that generosity is extolled as part of every major world religion. In… Read More »Generous eLearning Design
Katie Hurst from OpenSesame was one of the luck attendees at Elliott’s 3 day symposium on MOOCs. The three days included a number of group discussions on such issues as “What does MOOC really stand for?” and opened up to develop a number of big questions and big opportunities. Click here to go to Katie’s summary of the key points raised and discussed
An important skill to master when you are starting out with creating your own eLearning is taking raw material and turning it into an effective eLearning course. If you don’t get it right, no amount of great design will get your learners engaged. Click here for Vicky Bowers (TrainingBricks) top 7 tips to get you started.
Sister Rosie writes on the eLearning Brothers website that often when we work on custom eLearning projects we are faced with the decision of what type of reference materials we should include in the project. Should we include a link to online tutorials or should we create printable reference guides? Sister Rosie thinks the answer to this question is dependent upon your audience and the content. Some learners are quick… Read More »Custom eLearning: Online Tutorials vs. Printable Reference Guides
In this post, Bryan Jones of eLearning Art takes the use of conversation in eLearning one step further and shows you how a fleshed out conversation can become a mini-scenario. These mini-scenarios put an issue into context and encourage your learners to think about how they would respond in a similar situation. Click here to see what Bryan has to say.
In this post, Christopher Pappas, founder of The eLearning Industry’s Network, walks you through the various aspects of scenario-based eLearning, so that you can design eLearning courses which not only keep the learners motivated and engaged, but provide them with the best possible educational experience that effectively enhances their skill sets and/or knowledge base. Click here to read Christopher’s post in full.
Those of us who cut their teaching/training teeth at the face-to-face coalface (so to speak), know that when presenting to an audience, whether it be a dozen or many hundreds, you get real and immediate feedback from those who are watching you – mainly by way of body language. This input from your audience, if used correctly, can enable you to adjust what you are doing so as to better… Read More »How Can Your Learners Help You Build Better E-Learning?
This month, Learning Solutions Magazine has an interesting and in-depth article on RoI written by internationally acknowledge experts, Jack and Patti Phillips. In it they look at the challenge, the type of data, causes, the ROI Methodology ™ and tips for designers and developers. Click here to read the article in Learning Solutions Magazine.