For an entire school year Hillsborough, New Jersey, educators undertook an experiment, asking: Is the iPad really the best device for interactive learning? Four years later, however, it’s still unclear whether the iPad is the device best suited to the classroom. The education market is currently split fairly evenly between the two types of devices, said Phil Maddocks, a market analyst at Futuresource Consulting. Click here to read more in… Read More »Are iPads or Chromebooks better for schools?
Simulations – a powerful learning tool – have been used in e-learning for many years. Essentially, simulations are imitations of the real world – creating a virtual environment with the same characteristics and challenges as the real world. This virtual world is where the learner gets a chance to learn new skills, and practice and perfect them as well. For corporate training, simulations are one of the most effective ways… Read More »Strategies for Creating Simulations in e-Learning
In this article, Christopher Pappas of eLearningindustry.com offers a step-by-step look at how to create a synchronous learning strategy that is informative, engaging, and interactive. Regardless of whether you are developing a private or corporate eLearning plan and whether you are planning an event, lesson, or course there are certain synchronous learning tips you will need to follow. Click here to go to Christopher’s eight main tips and also a… Read More »8 Tips for Creating an Effective Synchronous eLearning Strategy
Hannah von Bank from Allen Interactions has picked out three providers of free courses, Khan Academy, Code Academy and Coursera. All of these have free courses which, as Hannah says, would allow you to spend just 15-30 minutes a day learning a new skill (or practicing a challenging one) allowing brain cells to make new connections and produces numerous benefits including: improved memory, increased focus, faster thinking, and even prevention… Read More »Free Online Courses to Exercise Your Brain
Sarah Bright, Communications Director at Digital Chalk says that gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage and motivate your users. Gamification is growing in popularity and can produce measurable results, if used properly. Incorporating elements from games into the classroom is a great way to provide students with opportunities to act freely, show competency, and work together. There are many… Read More »8 Benefits of using Gamification in eLearning
Sarah Bright, Communications Director at Digital Chalk gives us a concise description of what is meant by gamification when used in eLearning. Click here to see her description in full.
Using video for training, eLearning, teaching and cementing your message is vitally important. But it brings challenges along with it. It takes time, knowledge and the right equipment. Click here for 7 tips from True Focus Media that will help you use video to it’s potential in your eLearning efforts.
There are, on the Academy of Mine site, a number of articles through which there is one driving force that threads its way through all of them – the central idea that the way you choose to deliver the content of your course to your students is directly related to your success through effective and efficient delivery. Achieving this effectiveness and efficiency requires several variables to be considered, and many… Read More »Designing an Online Course: Portion-Sized e-Learning
Justin Ferriman, the Founder of LearnDash says that if you are just getting started in elearning, or perhaps you have an interest, it can be overwhelming to figure out where to begin. Naturally, there are university programs for instructional design, but those aren’t always a viable option (nor are they always necessary). Click here to go to Justin’e list of resources which can help you to learn more. It is… Read More »Resources for ELearning Beginners
Too much corporate training is bland and uninspiring. Learning management systems are used just to convey information through non-interactive resources. Learners read documents and then do a quiz – normally passing and so the company is happy – but what is the situation a month down the line – what do they remember then? Engagement is vital if learners are to retain information which they will then use in their… Read More »5 Reasons You Need To Be Using Games For Corporate Training